stormgasra.blogg.se

Cities skylines mods traffic
Cities skylines mods traffic








By cargo planes - cargo will be loaded to/unloaded from planes at cargo airports.Like trains, a cargo ship can do both imports and exports. By ship - cargo will be loaded to/unloaded from ships at cargo harbors.Trains that come into the city to import cargo can be loaded with export cargo for the return journey. By rail - cargo will be loaded to/unloaded from trains at cargo terminals.Note that both importing and exporting vehicles will need to go back to where they came from after completing their delivery. By road - vehicles will use the outside highway connection.If there is an excess or shortfall at any point in a city's supply chain, for any sort of product or good, the supply chain can be supplemented with imports and exports from outside the city. If transport problems result in cargo being unable to reach their destinations industry and commerce will not be able to function and will become abandoned. Vehicles sent from a terminal or harbor will be owned by that building and will need to return to the facility once deliveries have been completed. Road transport is required to transport cargo to and from these buildings - with the notable exception of the Cargo hub added in the After Dark expansion. Cargo harbors, although primarily ports for imports and exports, can also be used by cargo for intra-city transportation. Another, is to zone commercial areas in the middle of the map, residential and industrial areas on either side of the commercial area, separating commuters and goods.Ĭargo terminals are effectively public transportation for cargo, providing fast high-capacity transport options for cargo that reduces the burden on the roads. Applying the heavy traffic ban policy to districts is one way of controlling the routes of industrial traffic. When viewing a delivery vehicle's info window you can see its % load, and what proportion of its load it drops off at each building.īecause the routes of cargo and people are different, a well-designed city will be able to separate the traffic of both, reducing the likelihood of congestion and intolerable noise pollution. Vehicles will only supply cargo from one building, but may deliver cargo to several customers in one round of deliveries. A vehicle which transports cargo is always owned by the delivering building these vehicles will return to their facility once they have completed deliveries. There are a variety of different cargo-transporting vehicles in the game, and there a specific vehicles for each kind of specialized industry. The most basic form of transportation of cargo is via roads. In aggregate, a large zone of generic industry will require an approximately steady supply of all four types of processed resource.Īll generic industry produces appropriately generic units of "goods".īuildings in commercial zones receive "goods", which allows them to operate and service customers.Īn exception to this supply chain are the coal and oil power plants which consume, respectively, unprocessed ore and oil. It appears that a generic industrial building will occasionally demand a delivery of a random resource. Generic industrial buildings require occasional deliveries of the different types of processed resource. If the scattered secondary processing buildings in areas of production are insufficient to process the produced material, you may wish to deliberately zone specialized industry in resource-free areas to develop more secondary processing capacity. A few secondary processing buildings will emerge in areas where primary production occurs, and if specialized industry is zoned in areas without the appropriate natural resource it will consist entirely of these buildings. There are different processing buildings for the different types of raw material and these will only occur in zones of the relevant specialized industry. Instead these raw materials need first to be processed. Raw materials cannot be used directly by goods-producing industries. Buildings which produce raw materials are easy to identify visually. Raw materials are produced by the appropriate regions of specialized industry, when it is zoned in areas with the appropriate natural resource. There are four types of raw materials: agricultural materials, forestry materials, ore, and oil. This complete supply chain requires specialized industry for the first two steps, generic industry for the third, and commercial zoning for the last. From production to sales Īssuming no import or export, a unit of cargo will pass through four different buildings in its "lifetime" a primary producer, a secondary processor, a (tertiary) generic processor, and a shop.










Cities skylines mods traffic